domenica 1 marzo 2009

Playstos 2007/08

For 2 years I worked in Playstos
http://www.playstos.com/
for the production of a video game racing car, my work was the creation of environments, a big work which has given a lot of satisfaction and not a few problems.

The part of modeling is very time consuming but the true massacre is the creation of texture quality ... much as I have done everything possible!
Thanks to a texture that videogames take life, yes, even the design of scenery is important but if the transfer has everything from real live thanks to the color, lights and shaders.

The enclosed material is copyrighted, the use of any kind is to be considered a criminal offense.





video

ScreenCapture, RealTime.

video

A screenshot realtime



This is a graphics studies of an interactive intarface.


Here is a set of textures that go done to buildings, roads and illuminated signs are all tileable, is sometimes a struggle to pixels but there is always a way out!.





























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